MUSHROOMING OF SOCIAL EVILS FOR MILLENNIALS: A STUDY OF NORTH INDIA

Digital innovations, such as video games, are both a source of fear and hope. Reports in the popular news concerning the concept of video game addiction have alarmed many parents. The purpose of this chapter is to critically evaluate some of the one of the most widely held fears about video game addiction and give an overview of the science that underpins these concerns include the following:1) The concept of increasing the amount of time spent playing is covered in this chapter. is a sign of a problem with alcohol or drugs,2) the belief that video games are digital narcotics similar to cocaine or heroin, 3) the fear that Internet descriptions of symptoms can be utilised for diagnostic purposes, and 4) the belief that video games are inherently harmful. We believe that the term "addiction" is inappropriate for describing children's use of digital media.

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Keywords: Digital Innovations, Addiction, Digital Media, Internet Descriptions, Social Evils.


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